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Hey Drew!! I really enjoy this!! I think like you nailed the feel of the run up and the jump perfectly. The feeling of watching actual long jump with the tension rising in your stomach as the runner gets closer to the line and the wild array of emotions you feel during the jump is all there here!! While I do really like the aesthetic my main suggestion would probably be adding sounds. I feel like having the crowd cheer and having sounds for running and jumping would add so much more to what you already have which is a solid run up and jump! Overall I got a lot of enjoyment out of a single jump which is a really cool achievement!! also a high score system 

I'm really enjoying this! For one, the fact you've managed to communicate an entire space and event with one low res pic of a crowd and a few blocks of colour is really impressive. The sense of acceleration is surprisingly tight, and you have nailed the arc of the little cubes jump. I get so hopeful watching it rise in the air, and I always just end up proud of it by the time it lands. Plus, it always felt like the foul line came at a slightly different time, which I can't say for sure is true, but is more to say that it never lost the tension of the first run.

If I could offer some space for improvement, the main one would just be a way to fix the bug that prevents you from running if you let go of space, as it made multiple runs difficult at first. More than that though, some way of panning the camera from run up into the  jump would really help unite the two emotional arcs of each stage, and better show off how my run affects my jump. This would also mean that you would get to see yourself foul, as opposed to cutting away from the foul just as it happens. 

Overall I really want to stress how fun this is, you've clearly nailed some numbers and physics on the backend, and the lack of visual fluff highlights that rather than distracts. Really wonderful job!

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Hi Drew,

The mechanic works and so does the overall feedback loop. The only thing that is missing is the flavor which is to be expected for a game a this stage. It shows potential and I think that's the most important thing. The only sort of bug I found was if you don't hold space for the full time you can get stuck and have to restart. You're probably already aware of this though. An olympic long jump theme seems to be coming through from the look of the audience and of course the foul line. I'm not sure there is much critic to add past that initial feedback, but I hope this helps you anyway!

- Z